collapse(int dsize) | tlRect | |
copy(tlRect *rect) | tlRect | |
copy() | tlRect | |
copyTo(tlRect *rect) | tlRect | |
depth | tlSize | |
disp | tlLocation | |
expand(int dsize) | tlRect | |
height | tlSize | |
intersect(tlRect *rect) | tlRect | |
set(int x, int y, int width, int height) | tlRect | |
setCenter(int x, int y) | tlRect | |
setLocation(int x, int y, int disp=0) | tlLocation | |
setLocation(tlPoint *point) | tlLocation | |
setSize(int width, int height, int depth=255) | tlSize | |
setWorldLocation(float wx, float wy, float wz) | tlLocation | |
shift(int dx, int dy, int ddisp=0) | tlLocation | |
tlLocation() | tlLocation | |
tlLocation(int x, int y, int disp=0) | tlLocation | |
tlRect() | tlRect | |
tlRect(int x, int y, int width, int height) | tlRect | |
tlSize() | tlSize | |
tlSize(int width, int height, int depth=255) | tlSize | |
toLocation() | tlLocation | |
toLocation(tlLocation *location) | tlLocation | |
width | tlSize | |
wx | tlLocation | |
wy | tlLocation | |
wz | tlLocation | |
x | tlLocation | |
y | tlLocation | |
~tlLocation() | tlLocation | [virtual] |
~tlRect() | tlRect | [virtual] |
~tlSize() | tlSize | [virtual] |