| collapse(int dsize) | tlRect | |
| copy(tlRect *rect) | tlRect | |
| copy() | tlRect | |
| copyTo(tlRect *rect) | tlRect | |
| depth | tlSize | |
| disp | tlLocation | |
| expand(int dsize) | tlRect | |
| height | tlSize | |
| intersect(tlRect *rect) | tlRect | |
| set(int x, int y, int width, int height) | tlRect | |
| setCenter(int x, int y) | tlRect | |
| setLocation(int x, int y, int disp=0) | tlLocation | |
| setLocation(tlPoint *point) | tlLocation | |
| setSize(int width, int height, int depth=255) | tlSize | |
| setWorldLocation(float wx, float wy, float wz) | tlLocation | |
| shift(int dx, int dy, int ddisp=0) | tlLocation | |
| tlLocation() | tlLocation | |
| tlLocation(int x, int y, int disp=0) | tlLocation | |
| tlRect() | tlRect | |
| tlRect(int x, int y, int width, int height) | tlRect | |
| tlSize() | tlSize | |
| tlSize(int width, int height, int depth=255) | tlSize | |
| toLocation() | tlLocation | |
| toLocation(tlLocation *location) | tlLocation | |
| width | tlSize | |
| wx | tlLocation | |
| wy | tlLocation | |
| wz | tlLocation | |
| x | tlLocation | |
| y | tlLocation | |
| ~tlLocation() | tlLocation | [virtual] |
| ~tlRect() | tlRect | [virtual] |
| ~tlSize() | tlSize | [virtual] |