disp | tlLocation | |
setLocation(int x, int y, int disp=0) | tlLocation | |
setLocation(tlPoint *point) | tlLocation | |
setWorldLocation(float wx, float wy, float wz) | tlLocation | |
shift(int dx, int dy, int ddisp=0) | tlLocation | |
tlLocation() | tlLocation | |
tlLocation(int x, int y, int disp=0) | tlLocation | |
toLocation() | tlLocation | |
toLocation(tlLocation *location) | tlLocation | |
wx | tlLocation | |
wy | tlLocation | |
wz | tlLocation | |
x | tlLocation | |
y | tlLocation | |
~tlLocation() | tlLocation | [virtual] |