TLIB documentation| disp | tlLocation | |
| setLocation(int x, int y, int disp=0) | tlLocation | |
| setLocation(tlPoint *point) | tlLocation | |
| setWorldLocation(float wx, float wy, float wz) | tlLocation | |
| shift(int dx, int dy, int ddisp=0) | tlLocation | |
| tlLocation() | tlLocation | |
| tlLocation(int x, int y, int disp=0) | tlLocation | |
| toLocation() | tlLocation | |
| toLocation(tlLocation *location) | tlLocation | |
| wx | tlLocation | |
| wy | tlLocation | |
| wz | tlLocation | |
| x | tlLocation | |
| y | tlLocation | |
| ~tlLocation() | tlLocation | [virtual] |